![]() These tethers can and should be intercepted by a player, because being hit by more than one Hands of Hell will be lethal. Lightheaded will then fall off.Īfter the tank buster sequence, Ifrit casts Inferno Howl, dealing raid-wide damage, and then targets a healer with four Hands of Hell tethers. In later phases, one can also use Occluded Front to give the Hands of Flame tether to a non-tank this is useful when tank swaps are not available. ![]() If a tank swap is used, one must be careful to not inflict the off-tank with Lightheaded as well. Therefore, either the tank must go invulnerable immediately before the cast of Instant Incineration finishes or there must a tank swap after the cast of Hands of Flame, or before the cast of Meteor Strike. Ifrit then faces the main tank and jumps to him/her to cast Meteor Strike, which is another tank buster that will instantly kill anyone who was knocked up. Therefore, Instant Incineration must be brought away from the party. This attack is a heavy-hitting, splash damage tank buster which also knocks up the target if s/he is Lightheaded. Ifrit then casts Instant Incineration on the main tank. This is occasionally useful.) After the cast, he will dash to the tank, dealing light splash damage, inflicting Lightheadeded on all players hit, and causing an area-of-effect telegraph to spawn under the player which must be dodged. (In later phases, this tether can be broken by linear Occluded Fronts, causing Ifrit to target a random player instead. Ifrit will Touchdown, dealing proximity damage and becoming targetable.Īfter a short period of free damage, Ifrit casts Hands of Flame, tethering to the main tank. Garuda ends the phase by casting Ferostorm and then jumping away. Suction also affects players, so DPS must be careful not to overlap cones or be pulled into the Vacuum Slice. The vortices that spawn, rather than casting linear spells, explode in a small circle, after being sucked in towards the Vacuum Slice by Suction. Thus Garuda divides the platform in two, before casting Storm of Fury and Occluded Front. Garuda flies to the middle of the platform and draws a linear area-of-effect spell through the center of the platform, leaving a purple substance behind that will instantly kill any player that touches it. She then casts Air Bump again, so each pair must end up in the same place after the knock back. Since the walls are fatal, the party must take care not to be knocked into them. Garuda casts Downburst, a blue circular area-of-effect spell centered at the center of the platform, which instantly kills anyone hit by it and knocks back and deals damage to everyone else. To avoid being hit, the party must stand at an angle from the nails. Garuda then casts Ferostorm, spawning two nails next to her hitbox, that she then shoots two conal area-of-effect spells through. Therefore each tank and healer should be assigned to a DPS who will stack with them, away from any other pair, to avoid the knock up, and then both will move out of the way of the damage hit. However, the Knock Up effect can be avoided if the target is stacked with someone who was not targeted for Air Bump. In addition, Air Bump will kill anyone with Magic Vulnerability Up, so two Air Bump circle cannot be stacked. If the party member is knocked up, they will be unable to avoid the damage spell, which will kill them. Garuda casts Air Bump, targeting each of the tanks and healers with a circular area-of-effect spell which will inflict Knock Up and Magic Vulnerability Up, and then dealing damage in a circular area-of-effect at the same location. This can easily be accomplished by assigning each DPS to a corner of the room and having that DPS run just far enough to avoid the point-blank spell, while not crossing a vortex line. DPS must carefully not overlap their cones, while also not breaking their tethers. Garuda casts Wind Cutter, tethering to each of the DPS, and then casts Storm of Fury, launching large conal area-of-effect spells along each tether and a point-blank area-of-effect spell around Garuda herself. This is frequently fatal, so party members must take care not to cut their tethers. Any tether which crosses a vortex's area-of-effect magic will be cut by the tether, and reassigned to a random party member. ![]() This spawns vortices around the arena, which will periodically cast linear area-of-effect spells. Garuda's first actual mechanic is Occluded Front. She begins by casting Super Storm, dealing heavy raid-wide damage. The encounter begins with the party facing Garuda alone.
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